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Using the DirectX App (XAML) project, the HLSL part, CSO and so forth

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Well there are a lot of changes between Windows 8 and Windows 8.1, especially if you are using DirectX to build the next amazing game.  You are doing it the hard way, but I am with you on this.  There are a bunch of well defined game engines, but sometimes you just have to start from the basics. One of the big changes is that the HLSL compiles in a “.cso” file, which means that you can like the files just like you might be doing in C++/11 but know you could.  This maps to the OpenGL...(read more)

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